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Piscodaemon
Medium outsider (aquatic daemon evil extraplanar), NE
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Armor Class: 14
Hit Points: 137 (11d10+77)
Speed: 30 ft., swim 50 ft.
Initiative: 9
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STR: 25 (7) DEX: 18 (4) CON: 24 (7)
INT: 14 (2) WIS: 15 (2) CHA: 17 (3)
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Saves: STR: 11 DEX: 4 CON: 11
    INT: 6 WIS: 6 CHA: 7
Skills: 4 + ability mod for (Escape Artist, Intimidate, Knowledge (planes), Perception, Sense Motive, Stealth, Survival, Swim)
Languages: Abyssal, Daemonic, Infernal; telepathy 100 ft.
CR: 10(3600 xp)
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Space: 5 / Reach: 5
Melee attacks:
2 claws +11 (2d6+7 plus grab and 1d6 bleed), tentacles +11 (1d10+3 plus poison)
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Special: amphibious
Feats: Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike
Environment: any (usually Gehenna, Hades, or Tarterus)
Organization: solitary, team (2-4), or squad (6-10)
Treasure: standard
Source: Tome of Horrors Complete

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